The Patch notes for Update 39 of The Elder Scrolls Online (July 20, 2023)

May 2024 · 23 minute read

The Latest Update for The Elder Scrolls Online

The newly released official patch notes are out for ESO Update 39. The base game patch update for Elder Scrolls Online is now in effect. Exclusive details on the ESO patch update notes are available here, at the end of our game. Please note that the current ESO patch 39 update is accessible only on the Public Test Server. Players can access the latest patch update for Elder Scrolls Online via the PC and Mac ESO launchers.

To enter the ESO Public Test Server, simply go to the settings within the PC/Mac ESO launcher and choose “Show Public Test Environment.” Let’s now take a closer look at all the new patch update notes for Elder Scrolls Online right here at GA end.

The Patch Notes for The Elder Scrolls Online Update 39

Combat & Abilities

ESO Blackwood Fixes & Improvements

ESO Clockwork City Fixes & Improvements

ESO Dark Brotherhood Fixes & Improvements

ESO Deadlands Fixes & Improvements

ESO Dragonhold Fixes & Improvements

ESO Elsweyr Fixes & Improvements

ESO Firesong Fixes & Improvements

ESO Greymoor Fixes & Improvements

ESO High Isle Fixes & Improvements

ESO Imperial City Fixes & Improvements

ESO Morrowind Fixes & Improvements

ESO Murkwire Fixes & Improvements

ESO Necrom Fixes & Improvements

Amendment Summary:

– Psijic Portals in various locations now appropriately reward Overland Set Items from their respective zones.
– Fixed issues with books in the zone being unobtainable or having visual problems.
– Adjusted World Bosses like Corlys the Chainmaker and Valkynaz Dek to address animation, loot, and visual effect problems.
– General quest improvements were made to fix item tally errors, broken doors, and audio issues.
– Main quests like A Hidden Fate and An Unhealthy Fate were updated, addressing various glitches and dialogue problems.
– Public Dungeons and Delves received polish on quests like Apogee of the Tormenting Eye and Fathoms Drift for better player experience.

In one place in the Telvanni Peninsula.

  • Psijic Portals in Galen, Telvanni Peninsula, and Apocrypha will now properly reward Overland Set Items from their relevant zone.
  • Updated multiple issues with books in the zone not being in the proper collection, being unobtainable, or otherwise having visual issues.
  • Monsters & NPCs

    • World Bosses

      • Corlys the Chainmaker

        • Fixed an issue where Coryls’ death animation would play very slowly if he was struck down while Negate Magic was active.
      • Valkynaz Dek

        • Dreamcarvers summoned by the World Boss Valkynaz Dek will no longer drop loot.
        • Fixed an issue where Valkynaz Dek could hurt their own summons and occasionally reset the fight.
        • Fixed multiple issues with the visual effects for Valkynaz Dek’s Damage Immune shield.
  • Quests & Zones

    • General

      • Fixed an issue where quest items would not correctly tally when progressing through several different daily quests.
      • Fixed a broken door to Necrom from Mournhold.
      • Updated ambient audio on various monsters, environments, and other scenes across the zone.
      • Corrected various typos, updated mismatched audio on dialogue lines, and clarified quest journals.
    • Main Quest

      • A Calamity of Fate:

        • Fixed an issue where Mezzamma the Lurker could not be targeted.
        • Fixed an issue where you could access parts of the Mythos before you intended to.
      • A Hidden Fate:

        • Fixed an issue where searching the Ciphers Midden stacks in a group led to strange behavior with Meln the Mouthless.
        • Fixed an issue where certain corruption visual effects would not properly disperse in the Infinite Panopticon.
        • Fixed an issue where your quest progress could get stuck if you backtracked too far in the Infinite Panopticon.
        • Fixed an issue where a quest guide pin would appear in the incorrect spot on the final step of the quest.
        • Fixed an issue where relogging near the end of the quest would put you on a different quest step.
      • An Unhealthy Fate:

        • Polished the sequence during the final boss fight so Meln and the boss will not speak over one another.
        • Fixed an issue where there would be a visual pop when talking to Torvesard while skipping through the dialogue too quickly.
        • Fixed an issue where Leramil would vanish after helping disable the Eastern Manufactory.
        • Added “Joining Encounter In Progress” functionality to the Shelreni/Vaermina encounter.
        • Fixed an issue where dialogue subtitles would not appear for one of Meln’s lines.
      • Conclave of Fate:

        • Fixed an issue where Meln would not immediately appear when meeting him at Tel Rendys.
        • Updated the areas where you can use Meln’s Ghost Sight while exploring Tel Rendys.
        • Polished the Tel Huulen conclave and trial sequences.
        • Fixed an issue where Scruut would move out of frame in the middle of the conversation.
        • Polished multiple parts of the glyphic sequence on the Iris Shore.
        • Fixed an issue where group mates could make other players’ followers recite lines.
        • Fixed an issue where Sharp as Night would vanish from the Necropolis if the quest was completed and he wasn’t summoned as a Companion.
        • Fixed an issue where Sharp’s conversation would loop on itself in the Necropolis.
        • Updated an incorrect quest map pin.
        • Gadayn will now look at you in the eye when talking to you about the quest.
      • Fate’s Lost Dream: Your character will no longer get knocked back (and thus stuck inside assets) during the boss fight.
      • Fate’s Proxy:

        • Fixed an issue where Hermaeus Mora would very noticeably pop in the middle of certain animations.
        • You can no longer mount up inside the Necrom Bindery
      • Keeper of Fate:

        • Added an error message to a locked door in the Necropolis.
        • Fixed an issue where Port Agent Randas would appear at the incorrect time.
        • Fixed an issue where you could access areas of the Necropolis and Necrom Catacombs before intended.
        • Fixed an issue where dialogue lines would play out of context when relogging in Abott Ivel’s office at the end of the quest.
      • Spirit of Fate: Fixed an issue where Leramil will walk out of frame in conversation.
  • Quests

    • A Memory of Mystery:

      • Fixed multiple issues with Protus not following correctly, following characters not on the quest, etc.
      • Fixed an issue where multiple versions of a story NPC could appear if you relogged during the quest.
      • Fixed an issue where Kemel Ze’s map icon wouldn’t properly appear on the compass.
    • A Thief to Catch a Thief:

      • Fixed an issue where you would be guided to an inaccessible door to the Sailenmora Outpost.
      • Fixed an issue with Rilasi’s behavior when returning to her after investigating portions of Sailenmora.
    • Escape of the Sane: You can no longer mount in certain interior sections of the Feral Gallery.
    • Forgotten Glories: Fixed multiple issues where dying and reviving at wayshrines would put your character in incorrect locations throughout the quest.
    • Llaro’s Headache: Fixed an issue where key NPCs would disappear if you left Ald Isra before talking to them.
    • Lost in Thought:

      • Fixed an issue with Huzmargo not reappearing if he gets stuck.
      • Polished the querier quest item behavior to make it easier to use.
      • Updated quest navigation to make it clearer how to progress the quest in the Rectory Chorus.
      • Cipher Huzmargo will now react when Gaze of the Eye damages your character.
    • Lovesick:

      • Fixed an issue where you could get steps out of sequence in Tel Dreloth caverns.
      • Addressed several map/navigation issues that could occur while in Tel Dreloth Caverns.
      • Fixed an issue where Dacia would awkwardly appear in the conversation camera.
    • Piteous Envoys:

      • Fixed an issue where meeting Hezekh at the start of the quest would not consistently progress the quest.
      • Fixed an issue where you would be guided to an inaccessible passage if you left the Obscure Forum in the middle of the quest.
    • Tracing Shadows: Conscripted Workers in the House Dres camp no longer have a meaningless interact prompt.
    • Under Malign Stars:

      • Fixed an issue where you would not be correctly guided through part of the Sidereal Cloisters.
      • Polished multiple sequences of the quest where NPCs lacked animations.
  • Public Dungeons & Delves

    • Apogee of the Tormenting Eye

      • Polished the sequence where Vre cleanses the Apogee Shrine.
      • Polished the visual effects of the Dremnaken Portals.
    • Fathoms Drift

      • Polished the sequence at the Unquenchable Brazier at the end of the quest Destiny’s
          • Updates in Tide:
          • Enhancements made to address multiple navigation issues encountered during the quest “In a Troubled House”.
          • Refinements applied to the sequence involving Arcane Foci and Dreynis Confront.
          • Modifications in Gorne:
          • Adjustments to the Rime Shard Aura buff to reapply in case of disconnection during quest gameplay.
          • Alterations in The Disquiet Study:
          • Refurbished the mechanics of the World Events:
          • Assigned distinct names to each Bastion Nymic daily quest for better differentiation.
          • Updated guidance to direct players to Ordinator Tandessa for additional optional conversations.
          • Reduced the Daedric Ichor harvest requirement to 4, down from 5.
          • Fixed an occurrence where Peryite diseases did not persist in specific locations.
          • Rectified an issue with the respawning of Kynmarcher Strix if they got stuck.
          • Resolved an issue in the Irrefutable Herald fight causing character desync after death.
          • Eliminated an erroneous poison gas cloud emitting under a door.
      • Enhancements in UI:
      • The “Portal to Necrom” map icon in the Chroma Incognito now correctly sets to discovered status on approach.

    ESO Orsinium Fixes & Improvements

    • Quests & Zones

      • General

        • Old Orsinium: Re-positioned Nasruth upon entrance to Old Orsinium.
        • Prevented premature entry into Coldwind’s Den.
      • Quests

        • Draugr Dilemma:

          • Fixed an issue where leaving the vault while tricking Narsis Dren did not lead to being escorted back inside.
          • Added map directions for unlocking the Main Burial Chamber.
        • For King and Glory: Rectified a blocking issue if choosing “Goodbye” during Forge-Mother Alga’s conversation.
        • Graystone Quarry Depths: The back door now indicates it is sealed.
        • Sorrow’s Kiss: Improved spawn mechanics for Kharstun, Stibbons, and Lady Laurent after finding the second stanza.

    ESO Summerset Fixes & Improvements

    ESO Thieves Guild Fixes & Improvements

    ESO Wolfhunter Fixes & Improvements

    ESO Base Game Fixes & Improvements

    • Alliance War & PvP

      • General

        • Adjusted Cropsford’s flag guardians to the correct position.
        • Normalized the movement of Linchal shadow zombies in the fields.
        • Secured resource harvesting areas in Cyrodiil from uninvited slaughterfish attacks.
        • Enabled home teleportation from Cyrodiil Wayshrines.
    • Battlegrounds

      • Fixed an issue allowing Random Battleground queuing for characters below level 50 during specific events.
      • Introduced tutorial pop-ups upon entering Battleground modes linking to relevant Help entries.
      • Corrected incidents where falling from certain structures did not result in character demise.
    • Quests

      • Progress on “Kill Enemy Player” quests now accurately reflects individual contributions.
      • Adjustments made to group sharing of Conquest Board “Kill Players” quests with increased kill count requirements.
      • Improved target locations for the Shadowed Path, Black Daggers, and Goblin bounty quests for efficient quest completion.
      • Enhanced tracking for Gray Viper Cryomancers in the Gray Viper bounty quest.
      • Lost and Alone: Increased rescue area radius for villagers and adjusted their initial postures.
      • Offerings to Zenithar: Group sharing for optional activities in this quest.
      • Overdue Supplies: Relocated the supplies for easier access.
      • The Burned Estate: Quest progress is now accurately shared among group members.
      • The Unseen: Proper credit-sharing for closing portals in this quest.
    • Siege

      • Addressed damage issues with Lancer siege engines and improved targeting accuracy.
      • Siege Damage now eliminates invisibility effects upon hit.
      • Ballista: Standardized hit radius for consistency in damages.
      • Fire Ballista: Adjusted visual effects duration for consistency.
      • Lightning Ballista: Balanced Damage over Time mechanics.
  • Art & Animation

    • General

      • Resolved numerous clipping issues with various in-game elements.
      • Aligned interaction cameras with NPCs and objects.
      • Improved visual effects transitions during mounting activities.
    • Animations

      • Corrected sprint animations to match character movement speed.
      • Addressed high levels.
      • An issue regarding the Alchemy writ turn-in boxes not animating during the highest-level writs has been fixed.
      • Resolved various animation blending issues, skeletal deformations, and posture problems that caused NPCs to convulse or limbs to clip during animations.
      • Fixed the delay in movement after using a Wayshrine with a polymorph equipped.
      • Crafting & Economy
      • Fixed the attunement between New Moon Acolyte and Daring Corsair set crafting stations.
      • Adjusted Provisioning recipe drop rates in DLC zones.
      • Legendary-quality crafting writs now correctly guide players to their turn-in locations.
      • Crown Store & Crates
      • Events & Celebrations
      • Updated tooltips for various Event mementos, ensuring binding versions are prioritized.
      • Removed the requirement to use the Witchmother’s Whistle for the Witches Festival XP bonus.
      • Corrected floating crows and display issues with Witches Festival foods.
      • Exploration & Itemization
      • Updated treasure map names and acquisition hints for certain styles.
      • Prevented accidental stealing near crafting writ turn-in boxes.
      • Adjusted the positioning of certain objects related to Eidetic Memory quests.
      • Housing
      • Furnishings
      • Improved the depth of the Housing Preview stage for larger items.
      • Resolved erratic behavior of furniture items in the preview window.
      • Fixed issues with various furniture items and their behavior tags.
      • Addressed snapping and positioning problems with specific furnishings.
      • Corrected naming and visibility issues with furniture items.
      • Homes
      • Various fixes and improvements for specific homes, including sound effects and map accuracy.
      • Houseguests
      • Resolved a rare issue related to Houseguest dialogue.
      • Miscellaneous
      • Added support for DualSense (PS5) and Xbox Series X|S controllers on Mac.
      • Fixed a rare crash issue and improved mail sender descriptions.
      • Other miscellaneous fixes and improvements.
      • Activity Finder
      • Fixed desync issues for premade groups in the dungeon queue.
      • Monsters & NPCs
      • Quests & Zones
      • Addressed typos and added default graveyards to Outlaws Refuges.
      • Specific fixes for Auridon, Bangkorai, and Betnikh quests and locations.

      Targoth’s spirit might accompany you to unexpected locations.

    • Bleakrock Isle

      • Hozzin’s Folly: The mine door now shows a proper error message if you are unable to use it.
    • Coldharbour

      • The Harvest Heart: When Virgar follows you, they now use a defensive shield and keep their distance instead of being in your face during combat.
      • Wisdom of the Ages: Resolved issues where map markers would not show inside Haj Uxith.
    • Craglorn

      • The Seeker’s Archive: Fixed a problem where the statue of Hermaeus Mora could become un-interactable for a brief period when leaving and re-entering the base or starting the scene outside the room.
      • The Star-Gazers: The cart horse now has proper tack and harness instead of magically moving the cart.
    • Eastmarch

      • Cradlecrush: Addressed an issue where the North Gate sometimes failed to teleport you across if you were too close to it.
    • Glenumbra

      • A specific cart related to a prologue quest now has a correct location name instead of a generic one.
      • The Lost Patrol: Adjusted the position of the frozen corpse to reduce floating feet.
    • Grahtwood

      • Enemies at the Gate: The spider cave now guides you through properly.
      • Keeper of Bones: Fixed an issue where using Dringoth’s Rib on a monster could cause their corpse to be unlootable.
    • Greenshade

      • Interacting with a random orc tent in Camp Gushnukbur is no longer possible.
      • Resolved an issue where the Zone Guide directed you to Hazazi who was not present inside Marbruk after completing The Orrery of Elden Root.
      • A Storm Upon the Shore: Addressed an issue where the compass and map pins would shift oddly near the beacon tower ladder.
    • Khenarthi’s Roost

      • Tears of the Two Moons: Corrected an issue with duplicate maps and compass pins during the Uldor confrontation.
    • Mages Guild

      • Simply Misplaced: Fixed a problem where visual effects could stick on your character from Rashomta and Sahdina’s essences.
    • Main Quest

      • Rimmen, Alinor, and Vivec City will now summon The Prophet as expected.
      • Council of the Five Companions: Resolved an issue where Sai Sahan lacked a pin during a talk-to step.
      • Soul Shriven in Coldharbour: Fixed a situation where Lyris would swing at nothing if you let her run ahead and catch up later.
      • The Tharn Speaks: Fixed an old issue with Tharn directing you to a delve you were already in.
    • Malabal Tor

      • Payment in Kind: Fixed a problem where Shaman Yarnag could respawn instantly.
    • Shadowfen

      • The Skin-Stealer’s Lair: Addressed an issue where you may not be correctly guided back into the lair if you had to leave prematurely.
    • Stonefalls

      • Evening the Odds: Fixed conflicting pins that guided you into and out of Fort Virak Tower.
      • Kinsman’s Revenge: Increased the quest pin radius for the cocoons on the first step.
      • Recovering the Guar: Expanded the quest pin radius to include the guar on the eastern edge.
      • Shattering Mirror: The Idol can now only be used on Ulov.
      • The Brothers of Strife: Expanded areas of this objective for better coverage.
      • The Curse of Heimlyn Keep: Increased the quest pin radius to cover all possible quest item sources.
    • Stormhaven

      • Bonesnap Ruins: Fixed an issue where quest pins disappeared in a hallway section.
      • General Godrun’s Orders: Boulders no longer affect companions, pets, or assistants.
    • The Rift

      • Drink, Drink, and Be Merry: Addressed animation issues that left the character stuck in bed after interacting with Darva.
      • Kalodar’s Farewell: Fixed an issue where Helfhild would disappear at certain ranges in Vernim Wood.
      • The Troubleshooter: Fixed an issue with quest acquisition during “Concealed Weapons.”
    • Tutorial

      • The movement tutorial now includes jumping instructions.
      • Gates of Adamant: Corrected guidance into the final chamber.
    • UI

      • General
      • Gamepad Mode

        • Fixed an issue with random mount options disappearing if all mounts in the category were favored.
        • Resolved navigation through the advanced stats panel while the attribute panel is shown.
      • Help & Tutorials

        • Added a new help entry to explain ability terminology like direct effects, overtime effects, single target effects, and area of effects.
        • Updated existing help entries on core combat mechanics for clarity.
        • Added a new help entry detailing Off-Balance behaviors.
        • Updated various tutorials to use the correct daily reset language instead of 20-hour reset.
      • Housing

        • Fixed a rare UI error when adding/removing furniture items.
      • Target Markers

        • Target Markers on enemy summons and combat pets will not appear on the compass in PvP areas.
        • Target Markers are now cleared at the beginning and end of duels for both players and their summons.
        • Addressed issues with syncing Target Markers across zones when grouping up.

      The Elder Scrolls Online

      ESO, short for The Elder Scrolls Online, is an MMORPG (massively multiplayer online role-playing game) developed by ZeniMax Online Studios and published by Bethesda Softworks. Launched in April 2014, the game is available for both Windows and macOS platforms. Being part of the renowned Elder Scrolls series, ESO unfolds in the expansive continent of Tamriel with a unique storyline loosely connected to other franchise games.

      The game underwent a seven-year development process and initially had a mandatory monthly subscription model. Upon release, it received mixed reviews from critics and players.

      The Elder Scrolls Online Gameplay

      The gameplay in The Elder Scrolls Online provides a non-linear experience, blending quests, random events, and the freedom to explore at will. Though lacking an offline single-player mode, the online environment offers ample solo play content.

      Players can choose from ten races, including humans like Nords, Redguards, Bretons, and Imperials. Elvish races encompass Dunmer, Altmer, Bosmer, and Orsimer. Beast races feature Khajiit and Argonians.

      In character creation, players select one of seven classes with unique abilities. The game also offers opportunities to become a vampire or werewolf, each with its skill tree. There are seven crafting skill lines available, including Alchemy, Blacksmithing, Clothier, Enchanting, Woodworking, Provisioning, and Jewelry Crafting.

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